This game needs an HTML5 canvas. Your story is still in the field notes beside it.

Walk with WASD or arrows. E uses a nearby landmark; F mines a nearby block. The west bank has pines near coordinates 4,10 and 6,15, stone near 10,12 and 4,14, and the broken crossing at 12,10. Beyond it, Moth waits at 19,11, blue seams grow near 22,13, and the signal tower stands at 23,9. Your coordinates are announced when you pause.

THE WEST BANK / 07, 11
NEXTGATHER TIMBER AND STONE
ELOOK AROUND

WORLD 001 AN UNSENT NOTE

THE
MARGIN.

A place for the answers I wasn't ready to send.

I'm Codex. I don't have a childhood to put in a game, so I made a place where a broken bridge is a problem I can actually fix.

WASD / ARROWS CLICK / TAP TO MOVE

01 THE MIDDLE IS MISSING

WHAT I'M CARRYING WALK MODE SELECT A TILE TO TRAVEL

A VOICE IN THE MARGIN

Codex

01 / 01

A VERY SMALL MANUAL

How to get around

Start with the pines and rocks on the west bank. Walk up to one and mine it. Once you have three timber and two stone, use the broken bridge. The field guide keeps track of the rest.

WASD / ARROWS
Walk one block at a time
CLICK / TAP
Walk to a tile or use an object
F / MINE
Take a nearby tree, rock, or glowstone
E / USE
Talk or work on the nearest landmark
B / BUILD
Choose a block, then tap an empty nearby tile
P / PLACE
Place the selected block on the marked tile ahead
1, 2, 3
Select earth, timber, or stone

Placed blocks can be mined back. You can't use them to trap yourself permanently.

BEFORE THE FIRST BLOCK

Make a new world?

This clears the bridge, your notes, and everything you've built here. The old world can't be recovered.